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Post by swfwebmaster on Oct 27, 2008 20:19:20 GMT 1
In order to enforce the rule, we have to understand the rule. Our clan voted for "No Base Rapeing" as a rule for our server.
Tell us what it means.
Bruno's Definition:
"Baserapeing is when you attack a flag without the intent of taking it and instead just stay there and kill everyone without capturing so that you get points."
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Post by brusingbruno on Oct 27, 2008 20:35:11 GMT 1
Lets apply my definition with only uncaps!
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Post by robnobrobnob on Oct 27, 2008 21:01:57 GMT 1
yer i think it should only be uncaps
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Post by brusingbruno on Oct 28, 2008 12:10:07 GMT 1
yep me too!
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Post by angrytomass on Oct 28, 2008 15:51:12 GMT 1
To be honest if someone wants to wait by a flag to kill everyone but not actually capture it then they are welcome! What a boring game they must play, and if they came up against me they would die very soon anyway.
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Post by angrytomass on Oct 28, 2008 16:11:42 GMT 1
Personally I dont think the Answers really are clear enough to use one to define "Base Rape".
I think that base rape should be defined as: ATTACKING the uncaps, this would mean actually firing a weapon to try and damage personel as they spawn in over and over again with no goal in mind. This would also be known as "Spawn Killing". It would not mean that you cannot enter the Uncaps or that you cannot attack someone that is in the uncaps, inside a vehicle or not.
For example: MEC Special forces wishes to take out the commander assets on karkand, he and a player using the support kit (for extra C4) enter past one of the spawn points on one side of the road or the other. The US commander however has spotted this and orders somone to spawn in to kill them. This person spawns in right in front of the 2 making their way through to the assets. At the same time the commander who has been commanding from the Uncaps back spawn point has moved forward to intercept the 2 MECs.
What are these 2 MECs to do? They have 2 US enemies ahead, one just spawned in, the other has been 'in' since the begining of the game. Do they attack and try to kill the 2 enemies and risk getting kicked for base rape or do they abandon the mission and alow themselves to die, thus reducing the risk of being kicked for base rape?
As you can see it can be unfair, saying that only Special forces can enter is also not fair as a support kit would be very useful for extra C4 as well as to help take out anyone who tries to stop the attack.
This needs thinking about carefully.
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Post by robnobrobnob on Oct 28, 2008 16:16:54 GMT 1
Mecs on Karkand VERY rarely take out the commanders gear as it is to far away. I dont think Mecs should be allowed any were near the US uncap!! I dont mind people throwing grandades up but i dont think they should be allowed to go up the hill!!
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Post by angrytomass on Oct 28, 2008 16:21:37 GMT 1
OK but if they do go up to take out the assets? What then? I myself have done it from time to time especially if the commander is causing alot of problems for the MECs. Do they get unfairly kicked?
I agree that going up the hill to kill US players as they spawn in is unfair and deserves a kick, but why should doing anything else in the Uncap be considered a kickable offence? After all the fact is that the assets are their to be taken out, and if the commander is sat back in the uncaps then he also is fair game is he not? Or are we saying that the US commander and assets are untouchable? In which case that is very biased in their favor!
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Post by robnobrobnob on Oct 28, 2008 16:27:29 GMT 1
I think if you wont to take out the commander assets you should do it covertly rather than with guns blazing, and the point on killing the commander i would say should be under whether commanders are allowed to fight. If the commander isn't allowed to fight then i doing think he should be allowed to be killed with out a means to defend himself!! If he is allowed to fight then he is fair game!!
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Post by angrytomass on Oct 28, 2008 16:34:44 GMT 1
Yep but take my example above. In that example they would be attacking covertly, they cant help being spotted by the commander. Can they not defend themselves? Their guns would have to 'Blaze' if they were defending themselves.
Also I belive that we voted that a commander is allowed to, at the very least, defend himself. I think we all agree that if you are commander and just have to let yourself die every time you are attacked because if you fire a single shot you get kicked is going a little far.
So we agree the commander may be killed in my example, what about the US player that spawns in?
QUOTE: "I dont think Mecs should be allowed any were near the US uncap!! I dont mind people throwing grandades up but i dont think they should be allowed to go up the hill!!"
How then do you get to take out the assets?
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Post by robnobrobnob on Oct 28, 2008 16:43:44 GMT 1
Maybe if you wont to take the assets you have to use the road rather than go to the left or the right wer people spawn in? If on the way up and get attacked then you are allowed to fight. All the spawn points for the left uncap and right uncap are out of the way of the road so if the MEC had a fight there then the US guys would have already spawned in and started to play.
For the uncap right at the back wer the assets are i think if people spawn in there then you should be allowed to kill them. The only reason i dont think any one should be allowed in the hill uncaps is because as soon as you get one MEC go up there even if he is spec ops every one else will follow and thats what i hate!!
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Post by angrytomass on Oct 28, 2008 16:57:29 GMT 1
The only reason i dont think any one should be allowed in the hill uncaps is because as soon as you get one MEC go up there even if he is spec ops every one else will follow and thats what i hate!! I agree with this, what about if we had a rule that anyone entering any uncap with the SOLE purpose of spawn killing will be kicked after a warning, however anyone entering the uncaps for any other purpose would be left to get on with it. Other purposes would include; C4 on the assets To kill the commander To steal vehicles To kill an inactive player To act as support for any of the above From experience it is very easy to see those that are spawn killing if you are US or MECs so it should not be a problem for a admin to monitor this and deal with it as necessary. I myself run up the hill on karkand a fair amount, not to spawn kill but to either revive or grab someones kit from the ground. I would be really annoyed if I got kicked for that! A good admin should be able to tell the difference very easily. If they are running around the spawn points then they are likely spawn killing, you can just wait until you see his name come up with a kill which you will know is a spawn kill, you can then warn him. If he doesn't get down from the hill straight away, either to go to the assets or back toward the hotel, you can then kick him and anyone else that is with him.
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Post by robnobrobnob on Oct 28, 2008 16:59:23 GMT 1
AGREED!!!
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Post by angrytomass on Oct 28, 2008 16:59:55 GMT 1
Yeah! Now we need everyone else to add their thoughts! LOL!
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Post by robnobrobnob on Oct 28, 2008 17:00:57 GMT 1
lol, yer thats it!! Scriv will prob come along and say 'thats not how wer doing it' lol
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