Post by sfscriv on Nov 23, 2013 21:56:59 GMT 1
Timing
- Server should be to set to the beginning of daylight for the start of the raid
- The time of the event Eastern Time should to be early evening so as not to be mission complete after midnight for particpants
Personnel
- Minimum of three
- Ideal is six or more
Duty Positions
- Three primary fighters with at least one sniper
- One plane ground pilot
- One medic
- One helicopter pilot
Weapons
- Optics with magnification
- At least one M-24, DMR, etc.
- ACOG STANAG weapons are well suited
Equipment
- At least five magazines per weapon
- At least five bandages, two morphine, and two blood bags (one front inventory and one backpack) per person
- At least two drinks and two food. Beef preferred as it provides more health replenishment
- Use a crappy backpack and most tools removed as recovery of personal items may not be possible
- Desired tools: Binos, Compass, Map, Toolbox
- Medic with at least six extra bandages, four morphine, three epi pens
- Fragmentation grenades and grenade launchers (untested)
- Smoke grenades and flares (untested)
- Light Machine Gun (LMG) for suppressive fire (untested)
- Orbiting armed helicopter after Dshka expend ammunition (untested)
- Extra weapons with optics & ammunition and medical supplies in helicopter for respawns
- Extra medical supplies and weapons (optics) & ammo cached on island
- Jerry cans for Urals and a large fuel can for aircraft
- Two spare wheels to speed up operational use of Urals
Enemy
-There are approximately 50 enemy to neutralize
- Multiple Dshka (large calber weapon) gun jeeps on roof tops
- Dismounted infantry
... most lethal at medium distance
... generally takes more than one round to drop an enemy unless it is a head shot
... generally stay out of the woods and prefer open ground and in buildings within the main wall
... are outside the main wall
- Enemy outposts
... generally not in guard towers
... are on roof tops (have used the reverse slope of roof to conceal location)
... in the top level of the fire station tower (one person)
... in the fourth floor stairwell of the hotel (two personnel)
- The equipment on enemies despawns very quickly (I got to about five bodies very quick and found no items for harvest) and the body disappears relatively quick
- There are two to three Urals (one in front of the mayor's mansion) with valuable loot items
- Urals are very low on fuel, but drivable.
- There is a medium sized airplane parked on the runway with low fuel
Tactics
- Friendly forces travel from South to North then hooks West to South.
- Land on the south end of the island on the beach
- Run through the woods slightly to the left (West)
- Find the hole in the fence
- Drift to the right (East) to find the hole in the wall
- Move diagonal right (East) to red roof barn
- Use barn as position of cover to eliminate waves of advancing dismounted infantry
- Use the enemy airplane to draw the attention and fire from enemy postions
- Attempt to engage enemy dismounts at a range 300 to 600 meters
- The helicopter pilot will shuttle respawns back into the fight
- Move to South side of closest hanger
- Move along the East edge of hangers
- Move and clear hotel
- Move and clear Air Traffic Control (ATC) tower
- Move and clear warehouse compound
- Clear up to the mayor's mansion
- Check the Yellow building courtyard for a Ural
Operating Procedures
- Common language for raid participants. Come up with descriptive names for the different structures and landmarks.
- Call out cardinal directions. Use compass and understanding of the mission site orientation.
- Let folks know where you are located and what you are doing
- Enemy contact. Let the others know. Call out direction, description of the site, activity/movement of the enemy, distance
- Targets past 600 meters will likely take to many rounds to eliminate; Wait and move closer
- Use cover. Do not get caught in the open when the enemy engages
- Move in groups of two to four personnel
Other
- Do not attempt to enter the Dshka gun jeeps as it will kill you
- Can enemy helicopters be used?
- What are all the possible locations for loot?
- The Origins Wiki specifies the Mayor possess the blue print for the stronghold (wood fort)
- Attempt to distribute the captured loot fairly to all participants
- Server should be to set to the beginning of daylight for the start of the raid
- The time of the event Eastern Time should to be early evening so as not to be mission complete after midnight for particpants
Personnel
- Minimum of three
- Ideal is six or more
Duty Positions
- Three primary fighters with at least one sniper
- One plane ground pilot
- One medic
- One helicopter pilot
Weapons
- Optics with magnification
- At least one M-24, DMR, etc.
- ACOG STANAG weapons are well suited
Equipment
- At least five magazines per weapon
- At least five bandages, two morphine, and two blood bags (one front inventory and one backpack) per person
- At least two drinks and two food. Beef preferred as it provides more health replenishment
- Use a crappy backpack and most tools removed as recovery of personal items may not be possible
- Desired tools: Binos, Compass, Map, Toolbox
- Medic with at least six extra bandages, four morphine, three epi pens
- Fragmentation grenades and grenade launchers (untested)
- Smoke grenades and flares (untested)
- Light Machine Gun (LMG) for suppressive fire (untested)
- Orbiting armed helicopter after Dshka expend ammunition (untested)
- Extra weapons with optics & ammunition and medical supplies in helicopter for respawns
- Extra medical supplies and weapons (optics) & ammo cached on island
- Jerry cans for Urals and a large fuel can for aircraft
- Two spare wheels to speed up operational use of Urals
Enemy
-There are approximately 50 enemy to neutralize
- Multiple Dshka (large calber weapon) gun jeeps on roof tops
- Dismounted infantry
... most lethal at medium distance
... generally takes more than one round to drop an enemy unless it is a head shot
... generally stay out of the woods and prefer open ground and in buildings within the main wall
... are outside the main wall
- Enemy outposts
... generally not in guard towers
... are on roof tops (have used the reverse slope of roof to conceal location)
... in the top level of the fire station tower (one person)
... in the fourth floor stairwell of the hotel (two personnel)
- The equipment on enemies despawns very quickly (I got to about five bodies very quick and found no items for harvest) and the body disappears relatively quick
- There are two to three Urals (one in front of the mayor's mansion) with valuable loot items
- Urals are very low on fuel, but drivable.
- There is a medium sized airplane parked on the runway with low fuel
Tactics
- Friendly forces travel from South to North then hooks West to South.
- Land on the south end of the island on the beach
- Run through the woods slightly to the left (West)
- Find the hole in the fence
- Drift to the right (East) to find the hole in the wall
- Move diagonal right (East) to red roof barn
- Use barn as position of cover to eliminate waves of advancing dismounted infantry
- Use the enemy airplane to draw the attention and fire from enemy postions
- Attempt to engage enemy dismounts at a range 300 to 600 meters
- The helicopter pilot will shuttle respawns back into the fight
- Move to South side of closest hanger
- Move along the East edge of hangers
- Move and clear hotel
- Move and clear Air Traffic Control (ATC) tower
- Move and clear warehouse compound
- Clear up to the mayor's mansion
- Check the Yellow building courtyard for a Ural
Operating Procedures
- Common language for raid participants. Come up with descriptive names for the different structures and landmarks.
- Call out cardinal directions. Use compass and understanding of the mission site orientation.
- Let folks know where you are located and what you are doing
- Enemy contact. Let the others know. Call out direction, description of the site, activity/movement of the enemy, distance
- Targets past 600 meters will likely take to many rounds to eliminate; Wait and move closer
- Use cover. Do not get caught in the open when the enemy engages
- Move in groups of two to four personnel
Other
- Do not attempt to enter the Dshka gun jeeps as it will kill you
- Can enemy helicopters be used?
- What are all the possible locations for loot?
- The Origins Wiki specifies the Mayor possess the blue print for the stronghold (wood fort)
- Attempt to distribute the captured loot fairly to all participants