Post by sfscriv on Sept 9, 2013 22:29:47 GMT 1
DayZ Epoch is set in a future time after the Great Infection. Humanity is slowly returning to the wasteland, industrious survivors have begun to join together in small groups and rebuild society. Small camps of merchants have started to pop up to do business with survivors who collect goods from the wasted remnants of civilization. Wholesalers have landed on the shores offering imported goods to aid the rebuilding effort.
All is not safe however some vestiges of infection still remain and rogue bandits still roam the countryside preying on unsuspecting survivors.
In-game features:
• Non-Player Character (NPC) Traders (buy and sell most items, weapons, and vehicles)
• Metals based economy (Smelting System: Gold, Silver, Copper, Tin and Aluminum Bars)
• Base Building System
• 30 Meter Plot Pole - ability to build on a piece of land.
• Tree Cutting System - Ability to harvest wood from a tree, then have it fall down after. You will collect more wood the taller the tree.
• Crafting System (Wooden Shed, Fence, Tent)
• Fishing Pole (from the coast or off a boat with higher chances)
• Tag Friendly Players - Get a visual identifier for those you have made friends with.
• Kill Message Board - Each Trader City lists all the kills/deaths in the server since the last restart.
• Dynamic Vehicle Spawn System - DayZ fixed vehicle spawns replaced with random vehicle spawns anywhere near buildings or roads throughout the map.
• Dynamic Road Debris System - DayZ debris system replaced by random vehicle wrecks and debris that spawn on roads with loot.
• Debris Removal - Ability to remove road debris and get a chance to receive a random vehicle part.
• Vehicle Ownership - Purchased vehicles come with a key that is used to lock/unlocked the vehicle.
• Salvage Parts - Remove wheels and window glass from vehicles. The higher the damage to the part the higher the chance the part will break and be destroyed.
• Siphon Fuel - Fill Empty Jerry Cans on vehicles if they have enough fuel.
• Fuel Barrel - much larger container to hold fuel in (careful it's really heavy).
• Cargo Check - Ability to check the free storage space available (Vehicles, Tents, Safes, etc).
• Keymakers Kit - ability to copy keys used to lock/unlock vehicles.
• Personal Safe - Owner lockable storage with a 4 digit combination.
• Lockbox - Owner lockable storage with a color / 3 digit combination. Rare loot drop on business suit zombie.
• Combination Lock - used in modular building system to upgrade doors to a 3 digit locked door. Lootable on worker zombies (jumpsuits) near industrial areas.
• Energy Drink - very rare (it has wings).
Zombie Harvesting Gutting - Slight decrease in Humanity with loot of Zombie Parts.
- Trade Zombie Parts at trader cities for Bio Meat.
- Bio Meat - Adds 1600 health points (hp) when eaten but higher chance to get infected.
Infected Player Die while infected and you will return as a random infected player.
- Walk or crawl like a Zombie.
- Practically invisible to other zombies both sight and hearing.
- Can run very fast without sprinting.
- Cannot use any items or carry weapons.
- Cannot bleed.
- Cannot drive or ride in vehicles.
- Infected Player Skills Raise Horde - Calls all zombies to your location within 100m.(zombies will detect and attack the infected player)
Attack - Short range melee attack causes bleeding, broken legs and/or infection
Feed - Only way to gain health is by feeding on dead players or wild animals.
Vision - Toggle between normal player site, and a full-screen orange night vision.
• AutoGyro, Cessna 185, Jetski
• Taxi, Large ships in harbor, SUV Colors, Modern Civilian vehicles
• Infrastructure Lights, Grass, Bushes, Trees, Rocks, Roads, Bridges, Dam, Sidewalks, Paths, Civil Houses, Industrial Buildings, Equipment, Trains, Tracks, Military Buildings, Tents, Emplacements, Corpses, Wrecks, Ruins, Rubbish, Walls, Fences, Gates, Containers, Materials, Playground, Signs, Streetlights, Poles, Billboards, Furniture
All is not safe however some vestiges of infection still remain and rogue bandits still roam the countryside preying on unsuspecting survivors.
In-game features:
• Non-Player Character (NPC) Traders (buy and sell most items, weapons, and vehicles)
• Metals based economy (Smelting System: Gold, Silver, Copper, Tin and Aluminum Bars)
• Base Building System
• 30 Meter Plot Pole - ability to build on a piece of land.
• Tree Cutting System - Ability to harvest wood from a tree, then have it fall down after. You will collect more wood the taller the tree.
• Crafting System (Wooden Shed, Fence, Tent)
• Fishing Pole (from the coast or off a boat with higher chances)
• Tag Friendly Players - Get a visual identifier for those you have made friends with.
• Kill Message Board - Each Trader City lists all the kills/deaths in the server since the last restart.
• Dynamic Vehicle Spawn System - DayZ fixed vehicle spawns replaced with random vehicle spawns anywhere near buildings or roads throughout the map.
• Dynamic Road Debris System - DayZ debris system replaced by random vehicle wrecks and debris that spawn on roads with loot.
• Debris Removal - Ability to remove road debris and get a chance to receive a random vehicle part.
• Vehicle Ownership - Purchased vehicles come with a key that is used to lock/unlocked the vehicle.
• Salvage Parts - Remove wheels and window glass from vehicles. The higher the damage to the part the higher the chance the part will break and be destroyed.
• Siphon Fuel - Fill Empty Jerry Cans on vehicles if they have enough fuel.
• Fuel Barrel - much larger container to hold fuel in (careful it's really heavy).
• Cargo Check - Ability to check the free storage space available (Vehicles, Tents, Safes, etc).
• Keymakers Kit - ability to copy keys used to lock/unlock vehicles.
• Personal Safe - Owner lockable storage with a 4 digit combination.
• Lockbox - Owner lockable storage with a color / 3 digit combination. Rare loot drop on business suit zombie.
• Combination Lock - used in modular building system to upgrade doors to a 3 digit locked door. Lootable on worker zombies (jumpsuits) near industrial areas.
• Energy Drink - very rare (it has wings).
Zombie Harvesting Gutting - Slight decrease in Humanity with loot of Zombie Parts.
- Trade Zombie Parts at trader cities for Bio Meat.
- Bio Meat - Adds 1600 health points (hp) when eaten but higher chance to get infected.
Infected Player Die while infected and you will return as a random infected player.
- Walk or crawl like a Zombie.
- Practically invisible to other zombies both sight and hearing.
- Can run very fast without sprinting.
- Cannot use any items or carry weapons.
- Cannot bleed.
- Cannot drive or ride in vehicles.
- Infected Player Skills Raise Horde - Calls all zombies to your location within 100m.(zombies will detect and attack the infected player)
Attack - Short range melee attack causes bleeding, broken legs and/or infection
Feed - Only way to gain health is by feeding on dead players or wild animals.
Vision - Toggle between normal player site, and a full-screen orange night vision.
• AutoGyro, Cessna 185, Jetski
• Taxi, Large ships in harbor, SUV Colors, Modern Civilian vehicles
• Infrastructure Lights, Grass, Bushes, Trees, Rocks, Roads, Bridges, Dam, Sidewalks, Paths, Civil Houses, Industrial Buildings, Equipment, Trains, Tracks, Military Buildings, Tents, Emplacements, Corpses, Wrecks, Ruins, Rubbish, Walls, Fences, Gates, Containers, Materials, Playground, Signs, Streetlights, Poles, Billboards, Furniture