Post by sfscriv on Mar 27, 2013 15:13:01 GMT 1
Originally posted on 1 MAR 2011
If DICE wants to increase understanding of a "standard" Battlefield feature, then they could create video tutorials like the one in BF2142 on how to take down a Titan. They could make a number of videos to teach players "How to." Integrate the same desired lessons into the Singleplayer mode. Then attach awards (ribbons, badges, medals) to accomplishing the tasks. Make the demo video and singleplayer section mandatory to enter some roles in-game in multiplayer.
EA UK Forum user - postman-muecke
EA UK Forum user - kjeksgutten
Good ideas.
EA UK Forum user - rukqoa
Good list. This would be my version (based off BF2) for in-game and for YouTube:
- Control/HUD customization
- How the Battle Recorder functions
- HUD orientation (mini-maps, ammo/health status, color explanation: red-enemy, blue-friendly, green-squad members)
- Movement (Keyboard/Control Orientation)
- Enter/exit vehicle, duck when in top secondary seat
- Improving accuracy (stand, crouch, prone, semi-fire, hold breath)
- Grenade launcher use
- Teamwork
- Support classes (Medic, Engineer, Support)
- Spotting (How to and importance)
- Commo Roses
- Integrated Leader positions (commander & Squad Leader)
- Communication (How to and channel familiarization)
- Points, Ranks, Awards explained
- Anti-Aircraft measures
- Aircraft operation
Agree there should be an opportunity to conduct a practical application exercise immediately following.
Show players what "RIGHT" looks like. The U.S. Army uses a method called, "crawl, walk, run." The training audience gets a verbal description of what will be done, they walk through it in slow motion on a side mock-up, conduct the exercise with blanks, and again with live rounds (bullets). If the unit is qualified in basic skills and standards are met in previous phases, then a night blank and, lastly, a night live fire (real bullets). Your organization works from individual, fire team, squad, platoon, company, all the way to battalion-level operations using the "crawl, walk, run" process.
Here is the Battlefield 2142 tutorial to destroy an enemy Titan:
This is a great BFBC2 video to assist new players:
Project Reality (PR) is not for everyone. I am not suggesting this it the ideal commander interface for BF3 and I am not suggesting that BF3 should be PR.
The video does a good job of showing the importance of a team commander to coordinate squad efforts. This is not the perfect example of a Battlefield commander. Just listen to the coordinations being conducted between the commander and the squad leaders. The commander is busy updating the enemy situation on the map and directing squads to conduct specific actions.
Sitting in-front of the monitor and being the acting commander is not for everyone. Some people really like to take on the role of the team leader and many a squad leader have been grateful to get an experienced commander.
Enjoy!
If DICE wants to increase understanding of a "standard" Battlefield feature, then they could create video tutorials like the one in BF2142 on how to take down a Titan. They could make a number of videos to teach players "How to." Integrate the same desired lessons into the Singleplayer mode. Then attach awards (ribbons, badges, medals) to accomplishing the tasks. Make the demo video and singleplayer section mandatory to enter some roles in-game in multiplayer.
EA UK Forum user - postman-muecke
...it should have a function to immediately show you can do what they want so the vets don't get angry...
EA UK Forum user - kjeksgutten
They could include a Veteran level check.
EA UK Forum user - rukqoa
...[tutorial] mode that gradually ease people into the basics:
+ Movement
+ Shooting
+ Objectives
+ Teamplay
+ Driving
+ Tanking
+ Flying a transport chopper
+ Finally, a practice field with a range, all kinds of vehicles, and perhaps even bots...
+ Movement
+ Shooting
+ Objectives
+ Teamplay
+ Driving
+ Tanking
+ Flying a transport chopper
+ Finally, a practice field with a range, all kinds of vehicles, and perhaps even bots...
Good list. This would be my version (based off BF2) for in-game and for YouTube:
- Control/HUD customization
- How the Battle Recorder functions
- HUD orientation (mini-maps, ammo/health status, color explanation: red-enemy, blue-friendly, green-squad members)
- Movement (Keyboard/Control Orientation)
- Enter/exit vehicle, duck when in top secondary seat
- Improving accuracy (stand, crouch, prone, semi-fire, hold breath)
- Grenade launcher use
- Teamwork
- Support classes (Medic, Engineer, Support)
- Spotting (How to and importance)
- Commo Roses
- Integrated Leader positions (commander & Squad Leader)
- Communication (How to and channel familiarization)
- Points, Ranks, Awards explained
- Anti-Aircraft measures
- Aircraft operation
Agree there should be an opportunity to conduct a practical application exercise immediately following.
Show players what "RIGHT" looks like. The U.S. Army uses a method called, "crawl, walk, run." The training audience gets a verbal description of what will be done, they walk through it in slow motion on a side mock-up, conduct the exercise with blanks, and again with live rounds (bullets). If the unit is qualified in basic skills and standards are met in previous phases, then a night blank and, lastly, a night live fire (real bullets). Your organization works from individual, fire team, squad, platoon, company, all the way to battalion-level operations using the "crawl, walk, run" process.
Here is the Battlefield 2142 tutorial to destroy an enemy Titan:
This is a great BFBC2 video to assist new players:
Project Reality (PR) is not for everyone. I am not suggesting this it the ideal commander interface for BF3 and I am not suggesting that BF3 should be PR.
The video does a good job of showing the importance of a team commander to coordinate squad efforts. This is not the perfect example of a Battlefield commander. Just listen to the coordinations being conducted between the commander and the squad leaders. The commander is busy updating the enemy situation on the map and directing squads to conduct specific actions.
Sitting in-front of the monitor and being the acting commander is not for everyone. Some people really like to take on the role of the team leader and many a squad leader have been grateful to get an experienced commander.
Enjoy!