- Starts with a call for artillery fire
… coordination for outside assistance
… approval from a leader
… proper allocation of a critical resource
00:30 – size and scale; also large naval vessels
00:45 – A call for medic
… specialized player within the team as the primary supplier of health replenishment
… dependence on other players in your squad and team
1:34 – At least eight aircraft conducting a bombing run
1:54 – Submarine
3:21 – Large armor movement
3:26 – Huge 120 player maps
3:27 – Moving aircraft carrier and other large naval vessels
3:45 - Pilot class/kit with exclusive use of aircraft
3:52 – Vehicle factories to produce heavy equipment
3:53 – Ship yards to construct naval vessels
4:14 – Huge airborne operation
4:17 – Large amphibious operation
4:59 – “Teamwork cemented as a key mechanic”
5:09 – “Teamwork and class-based gameplay”
5:13 - Scale
5:20 – Medic
5:23 – “Cooperation kicked twich-based skills out of the driver seat”
5:30 – “1942 maybe best defined by the features it didn’t have” Squad Leader
5:36 – Organization of the team. Clan attributes
5:40 – Hierarchal structures built into the Battlefield game
5:44 - In 1942, free-for-all gameplay was a problem on public servers
5:55 - Teamplay features were welcome
6:13 - In 1942 “devolving to feel like a really big death match”
7:03 – “Sacrificing a bit of visual fidelity for the satisfaction of successful coordinated tank rush involving dozens of team mates was a no-brainer”
7:12 - The game launched with 17 different multiplayer maps
7:43 – “The gaming press was sold on Battlefield 1942’s unique blend of arcade action and strategic teamplay“
8:56 – “We would be remised not to mention the mod community”
9:00 – Desert Combat
9:20 – Multiple helicopters taking off
9:27 – Multiple helicopter moving out
9:40 – Sling load a tank under a helicopter
9:47 – Discussion of map space and time till action
10:22 - Multiplayer maps with bots for practice and co-op gameplay
10:44 – Helicopter physics
10:58 - Funneling of resources to put emphasis on a particular type of gameplay
11:29 – Multiple helicopters moving together
12:05 – “A playground for teamwork and exciting vehicle combat”
14:39 – Discussion of mod community
15:43 – Satellite overview of map
16:02 – DICE purchased Trauma Studios (Desert Combat mod)
16:11 - “The talented modding collective would prove invaluable in Battlefield 2’s development”
16:24 – “Additions like the RTS inspired Battlefield Commander were first done by the Desert Combat team”
16:35 - “The emphasis on a virtual chain-of-command with a Commander at the top”
16:42 – “To buttress this system a reworked voice over IP system was built”
17:02 – A full set of mod tools
17:06 - And huge four kilometer maps
17:18 – “DICE dissolved Trauma Studios just days before the release of Battlefield 2 release”
17:54 – “Moving the series from fun chaotic historical combat to intense organized modern warfare”
18:02 – “Soldiers arranged in loose hierarchies on public servers”
18:10 – “Provided a tighter combat focus and more streamlined combat experience”
18:45 – “…We all feel the after-shock of this decision, even today. As more and more games seek to offer carrot on a stick items … Ranking up became a coveted prize for hours spent on a server replacing the simple satisfaction of helping one’s team achieve victory...”
19:05 – “While DICE only shipped conquest mode with the game, it was the only mode that really mattered.”
19:19 – “The commander mode … was a welcome addition …”
19:29 – “When a squad worked together took to assault a base correctly, it was a genuinely thrilling experience that has come to define the franchise.”
21:42 - Grappling hook
24:08 – “…an enhanced commander mode closely tied to the massive titans…”
24:23 - DICE was purchased by Electronic Arts on 2 OCT 2006
24:30 - Shut down the Canada office
24:50 – “2142 brought one big improvement to the series - Titan mode”
25:12 – “The assault-like setup consisting of concrete objectives within the game world… injected a real sense of challenge and accomplishment into the battles.”
26:22 – “If 1942 was a lawless playground full of vehicles to toy around with, 2142 was the more focused streamlined counterpart. It didn’t abandon the wide open maps with player’s freedom to formulate their own tactics, but it was a far more balanced game. Teamwork was essential and those clan and pub teams with skillful coordination were likely to decimate the opposing forces…”
29:42 - Destruction
29:52 – “The developers put considerable emphasis of avoiding the overly scripted die and reload repetition of Battlefield’s competitors instead opting to offer the player options on how they wished to approach the enemy.“
31:30 – Limited player count
31:57 – “…Multiplayer is where the magic happens in the Battlefield series…”
34:00 – “Consoles were still the lead development platform”
37:33 - Bad Company 2 “Making it the biggest financial triumph in the series' long history”
(Explanation: Marketing, three platforms, lies, and Marketing)
38:23 – “…PC was to be the lead platform…”
39:00 - “We can only hope…”
39:28 - “… the combat leans more towards Bad Company 2 than Battlefield 2…”
39:41 – Importance of a commander emphasized in BF3 video
40:18 - DICE moved from PC development to consoles
41:03 - Battlefield Online offers up to 100 players online
My thought: Bobby Kotick must have experienced many months of humor with EA/DICE copying Call of Duty gameplay.