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Post by sfscriv on Mar 10, 2013 13:08:12 GMT 1
The "N" toggles through three effective zoom levels BF2 - Base design. A compass is a circle and security is 360 degrees. It makes sense that awareness of the surrounding area would be a circle. 1942 - shadowing of ticket number font 1942 - the size of the box containing the ticket numbers is larger and goes to outer edge of the width of the mni-map HUD 1942 - The flags for each team and goes to outer edge of the width of the mni-map HUD 1942 - Grid lines 1942 - "C5" is the player's current location using the grid system - Darkened and increased the font size of the cardinal directions - Replaced team control possession micro-dots with team flags The edges around the mini-map would be the same as the screen background and there would be some transparency of the compass and the mini-map. - I like basic colors for the mini-map instead of flouresent - I like the compass idea of 2142 & BF3, but the Project Reality concept is far superior. A player can read it and use it.
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Post by sfscriv on Apr 27, 2013 14:36:06 GMT 1
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