Post by swfwebmaster on Dec 3, 2008 20:55:28 GMT 1
Fighting the Insurgency
The insurgent kits have the oldest and most basic of weapons of any of the factions in the game:
- Insurgent # 1 carries an AK-47 rifle, a shovel, a pair of binoculars and 2 Molotov thingytails. He also has some extra ammunition in a bag, which he can drop.
- Insurgent # 2 carries the AK-47 rifle, one RKG-3 anti-tank grenade, a shovel, a pair of binoculars and an ammunition bag.
- The Ambusher carries the SKS rifle, a shovel, a pair of binoculars, one RKG-3 anti-tank grenade and one improvised explosive device (IEDs). The IED is remotely detonated and doesn't stick to vehicles.
- The civilian Collaborator is unarmed. His only way to attack others is by throwing rocks. He can drop a few field dressings for his friends and repair vehicles with his wrench. He can also assist team mates access high places with his grappling hook. His cellphone is used to call in mortar strikes.
There are usually Pickup Kits available to the insurgency team which are located at weapons caches and usually found in or around a mosque. They look like weapons lying on the ground. Here are the different types of pickup kits:
- RPG: RPG-7 launcher, two Molotov-thingytails, a knife, and two spare RPG rounds.
- MG-gunner: PKM machine gun and two Molotov-thingytails.
- Sniper: Lee-Enfield or the Dragunov SVD with two Molotov-thingytails
- Anti-Air: SA-7 launcher, two Molotov-thingytails and a knife. The SA-7 needs time to establish a lock and, if the target uses flares, the lock will be broken.
Coalition players must not shoot civilians or face punishment. Penalties against the coalition for inappropriate action against civilians:
- The player that killed the civilian will respawn 120 seconds later per civilian after his next death.
- He is unable to request any limited kits for 10 minutes.
- His score is reduced by 100 and the kill will not be listed on the scoreboard.
- His team loses 7 intelligence points.
There are means to neutralize a collaborator:
- Civilians may be run over with a vehicle.
- Civilians may be shot while using vehicles, ladders or ropes without any penalty or bonus.
- Coalition Forces can arrest civilians (and other hostiles) with the restrainer (which replaces the knife) on insurgency maps. Civilians who commit suicide are counted as arrested.
On some insurgency maps, there are weapon caches that have to be found/protected.
The Coalition soldiers need to find and destroy the insurgent weapon caches while the insurgents try to prevent them. The insurgents win if they maintain at least 3 caches before the time runs out or the coalition team runs out of tickets. The coalition team wins by destroying enough weapons caches.
Weapon caches can be located by the Coalition by gathering intelligence or just searching and finding them. As more intelligence is gathered, red diamond markers appear on the map showing the area of the weapon caches within 140 meters of the marker. The Coalition can destroy the cache with explosives or sustained weapons fire and then 10 tickets is lost by the insurgency team. A message will inform the Coalition of how many caches remain to be found and demolished. A maximum of 3 caches are in the game world at the same time.
The coalition team loses 10 tickets for each heavy asset (IFV, Helicopter) the insurgents are able to destroy.
For the insurgents, they start the match with 100 tickets and lose 10 for each destroyed weapons cache. This is the only way for the insurgents to lose tickets. The caches are initially marked by purple markers on the insurgent map. Once the coalition team gains intelligence on the approximate location of a weapon cache, it is flagged with a blue diamond marker.
The approximate location of the first cache is shown at the start of the round. An additional location will be revealed 60 seconds after 30 Intelligence Points (IPs) are collected by the Coalition team. The IPs necessary to reveal the next cache are increased by 3 after each cache is revealed (30 IPs for the second cache then 33 IPs for the third then plus 3 for each additional [36, 39, 42, etc.]). The total amount of IPs needed to see 10 cache locations is 378 . Weapon caches may be found and destroyed before their location has been revealed. So, it is unlikely the full amount of IPs will be needed to reveal the locations of all undestroyed caches.
Intelligence points (IPs) are gained or lost due to different actions:
1 IP - Insurgent killed
7 IP - Insurgent officer killed
-7 IP - Civilian killed
7 IP - Civilian or insurgent arrested
14 IP - Insurgent officer arrested