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Post by swfwebmaster on Sept 2, 2012 0:16:34 GMT 1
Humanity is an in-game statistic that determines whether a player is a survivor, a bandit, or a hero.
- A player starts off with a humanity of 2500. - A humanity of at least 5000 will give a player the hero skin. - A humanity level of 0 or below will give a player the bandit skin.
If a player's humanity drops below 2500, it will be replenished at a rate of approximately 30 points per minute until the player's humanity is restored to at least 2500.
Gaining Humanity - 20 humanity points will be received for using painkillers to relieve another player's pain - 20 humanity points will be received for using a bandage to stop another player's bleeding - 50 humanity points will be received for using morphine to heal another player's fractured or broken bones - 250 humanity points will be received for using a blood bag to give another player a blood transfusion
Losing Humanity A player will lose humanity points when injuring or killing survivors or heroes. Humanity loss when killing a survivor is based on the number of projectiles or explosions that hit plus the amount of humanity that the other player has upon death.
- A bandit will become a survivor at 2000 humanity
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Lambourne
Excellent Contributor
The Plucky Brit
Posts: 359
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Post by Lambourne on Sept 2, 2012 16:51:35 GMT 1
Also you get Humanity for killing bandits, read my dayZ story for more, im now at 3020!
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