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Post by estoylisto on Aug 22, 2007 1:24:22 GMT 1
Do a commo check within your squad to see who can hear and be heard.
Think about what you are going to say before you push the talk button.
Push the button and wait one full second before you talk. This ensures your first word is heard by others.
Announce "who you are talking to" and "who you are" at the beginning of your statement.
Avoid saying phrases like: "Go over there." "Did you see that?"
Say phrases like: "Go north of the gas station." "A sniper is at your 11 o'clock, on the roof of the closest building, at the front left corner."
Know when to let the hair down and when to be clear and concise.
Develop SOPs (Standard Operating Procedures) for good communication procedures.
Example: "Two tanks seven o'clock heading Southeast at the base of the second ridgeline. Fox, do you see them?"
Clock positions are based on your direction of movement. 12 o'clock is straight ahead.
PR Communication
Most everyone in PR uses their microphone. At a minimum, alert your squad of enemy presence by saying “contact.” Follow-up by communicating the direction (compass heading), distance (give an approximate range in meters or just say close, medium range, or far), number of enemy, their activity and a description of their location. Here is an example,
“Contact! Direction 350 degrees, medium range about 150 meters away, two enemy, one of them is a sniper, they have not seen us and they are looking to the North, they are on the roof of the closest building, at the front left corner.”
Here is a shorter version: “Contact! Direction three five zero, 150 meters away, two enemy, one’s a sniper, we’re not detected, they are oriented North, rooftop of closest building, front left corner.”
Even shorter: “Contact! Three five zero. 150 meters away.
Let others get set and gain an understanding of the enemy’s location.
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Post by angrytomass on Jun 10, 2008 7:53:51 GMT 1
I think we really need to work on this point, our commo is really bad, with many comments totally pointless. It needs to be short and sweet. I know Scriv likes to chatter away but at least what he has to say is useful, if a bit long and drawn out! =SWF=Angry
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gendarth
Excellent Contributor
www.spartanwarfighters.net
Posts: 301
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Post by gendarth on Jun 10, 2008 14:40:26 GMT 1
I will agree it's annoying to hear, " To your left" and you get shot from your right. Its like wtf. As for Scriv, he knows how to communicate, even though half the time it's pointless rambling haha. he knows his coordination around the field.
We need to start using the compass a little bit more often so that we say East or West instead of Left and Right
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ArEs
Excellent Contributor
www.spartanwarfighters.net
Posts: 430
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Post by ArEs on Jun 19, 2008 22:52:30 GMT 1
I must agree, since in BF2 you are constantly swiveling around it is useless to say Left/Right/Ahead/Behind. I am guilty of this, but more because we haven't worked out our communication and I said the first thing that came to my head. I suggest that like discussed before we come up with our own type of communicating locations via the map. Since it won't work in tight situations to say long words like North/West/South/East, I suggest we replace them with simply 1/2/3/4. It may take a little getting used to at first, but simply being able to say "Enemys at 1", is much more efficient and helpful than "There are enemys coming North of us" or "Watch out to our Right!"
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Post by angrytomass on Jun 23, 2008 9:06:51 GMT 1
I think its better to operate the north, south, east, west system on longer distances but personally and close range its allot easier to work out quickly the words, '2 enemies and 3 o'clock' etc. Using the points of a clock like this is pretty standard commo for most military situations. because the points on a clock are always the same depending on your units direction of travel, but N S E W are fixed and so if you make a few sudden turns and get confused about you direction of travel it could cost your life.
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Post by sfscriv on Apr 26, 2013 14:04:49 GMT 1
Video added above as well
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