Post by swfwebmaster on Jun 27, 2012 20:37:01 GMT 1
1.7.1.5 -> 1.7.2 Changelog (~26 JUNE 2012) :
* [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
* [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
* [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( dev-heaven.net/issues/34283 )
* [FIXED] Not full magazines disappear when you reconnect ( dev-heaven.net/issues/33998 )
* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
* [NEW] Aubility now dampened in rain and increased by fog
* [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated
* [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
... -> 1.7.1.5 Changelog (19 JUNE 2012) :
* [FIXED] Infected sometimes spawn close to a player
* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
* [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
* [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)
* [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)
* [NEW] Flashlights can now be packed to toolbelt also (gear action)
* [NEW] New players will spawn with flashlight added to their toolbelt not backpack
(16 JUN2012)
* [FIXED] All land and water vehicles will now spawn in a repairable state .
* [NEW] Vehicles will be reset at secret intervals once they have been destroyed.
* [NEW] Vehicles left unused too long (hidden, placed in unreachable locations) will be reset after a minimum of 7 days
* [NEW] Vehicles are spawned on all new servers.
Future implementation:
Vehicle models will be mixed up (randomized) a little depending on which type of vehicle that can spawn at a certain area. This means some vehicle models might become rarer.
Known issues:
Helicopters are still very dangerous to fly due to desync issues. These type of vehicles will only be available on some very old servers until this issue is fixed. Your safety as a pilot or passenger is NOT guaranteed. (hopefully fixed with release of 1.7.1, need more testing)
Hording vehicles
You can still hoard vehicles, but letting them collect dust unused will cause them to wear down and eventually they will go poof and reset to original location. People have been moving vehicles off the map grid coordinates area and then forgetting about them.
* [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
* [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
* [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( dev-heaven.net/issues/34283 )
* [FIXED] Not full magazines disappear when you reconnect ( dev-heaven.net/issues/33998 )
* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
* [NEW] Aubility now dampened in rain and increased by fog
* [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated
* [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
... -> 1.7.1.5 Changelog (19 JUNE 2012) :
* [FIXED] Infected sometimes spawn close to a player
* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
* [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
* [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)
* [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)
* [NEW] Flashlights can now be packed to toolbelt also (gear action)
* [NEW] New players will spawn with flashlight added to their toolbelt not backpack
(16 JUN2012)
* [FIXED] All land and water vehicles will now spawn in a repairable state .
* [NEW] Vehicles will be reset at secret intervals once they have been destroyed.
* [NEW] Vehicles left unused too long (hidden, placed in unreachable locations) will be reset after a minimum of 7 days
* [NEW] Vehicles are spawned on all new servers.
Future implementation:
Vehicle models will be mixed up (randomized) a little depending on which type of vehicle that can spawn at a certain area. This means some vehicle models might become rarer.
Known issues:
Helicopters are still very dangerous to fly due to desync issues. These type of vehicles will only be available on some very old servers until this issue is fixed. Your safety as a pilot or passenger is NOT guaranteed. (hopefully fixed with release of 1.7.1, need more testing)
Hording vehicles
You can still hoard vehicles, but letting them collect dust unused will cause them to wear down and eventually they will go poof and reset to original location. People have been moving vehicles off the map grid coordinates area and then forgetting about them.