Post by pershainovitsh on Jun 10, 2012 22:11:39 GMT 1
Today rache asked how he could add the =SWF= clan tag to his Teamspeak name because he had lost it for some reason. It was easy: just right click on your name and select "Change nickname". But I noticed a whole lot of other things you can do. You can set an avatar like some have already done, set a priority speaker (assumingly when the priority speaker speaks, all the other voices are either muted or their volume is turned down.
What is it
But the best thing was the ability to turn yourself (I don't think you can assign others) into a channel commander. Most probably it requires you to be a server admin, which we all should be. Scriv sent the instructions and the permissions to everyone a while ago on e-mail.
You can setup a hotkey which allows you to talk with other channel commanders called "whisper to channel commanders". This way only the ch. cmdrs will hear you speak. It's quite easy to see where this is going. In a Battlefield game, the squad leaders could talk to each other while still being able to communicate with their squad members. The sq members would not hear what is being discussed in the sq leader channel, but this is only good. Less people speaking in the same time. Tactical possibilities would grow. Two or three (or more) squads could individually go capture flags or destroy tanks, but when they need assistance, they can always ask the squad leader to ask the other squads for help.
Problems
One problem I can see is that when two squads join forces, only the squad leaders would be able to talk to each other. But if the squad (includes both leader and members) just stick together it wouldn't matter that much. Plus there's the commo rose.
The other problem is that you'd need to set yet another key for the channer commander whispering.
Uses
The channel commander system isn't limited to just Battlefield. I could imagine an utopian future where almost all the SWF members have Ghost Recon installed. I could be a spotter for Spartan, who would be sniping targets from the distance. Another squad, with maybe two or three people in it would be clearing the area in close quarters, going to where the sniper can't see like inside buildings. Because we would be in separate Temaspeak channels, we wouldn't be interrupting each other when we speak. But when I would spot an enemy closing in on the other squad, the channel commander of the sniper squad could simply warn the other squad thanks to the squad leader VoIP.
Or both of the squads could be going with assault rifles and PDW's clearing buildings. One squad could take responsibility of clearing one floor or area and the other squad of another one. When the area is clear, they can inform the other squad about it. Or if they happen to see an enemy rush upstairs where the other squad is and for some reason can't kill him (maybe you are in the middle of reloading, maybe you only saw a glimpse of the enemy etc) you can warn the other squad.
Of course it could be used in Arma 2 or PR or FH 2 or any other game just as well.
Here's a thread on the Teamspeak forum explaining it: forum.teamspeak.com/showthread.php/34877-Channel-Commander
So, what do you think?
Would this be useful in the games we play? I could imagine there being quite a lot of talking and interrupting while playing BF3 with a lot of guys. And since the squad size is only four, it would be pretty intelligent to separate like this. At least if there are a couple of SWF members doing something else than the rest of the group. Like flying a helicopter. The squad on the ground could then request a pickup if it's a transport heli or request anti-tank support if it's an attack helicopter.
I'd say it's at least worth a try.
What is it
But the best thing was the ability to turn yourself (I don't think you can assign others) into a channel commander. Most probably it requires you to be a server admin, which we all should be. Scriv sent the instructions and the permissions to everyone a while ago on e-mail.
You can setup a hotkey which allows you to talk with other channel commanders called "whisper to channel commanders". This way only the ch. cmdrs will hear you speak. It's quite easy to see where this is going. In a Battlefield game, the squad leaders could talk to each other while still being able to communicate with their squad members. The sq members would not hear what is being discussed in the sq leader channel, but this is only good. Less people speaking in the same time. Tactical possibilities would grow. Two or three (or more) squads could individually go capture flags or destroy tanks, but when they need assistance, they can always ask the squad leader to ask the other squads for help.
Problems
One problem I can see is that when two squads join forces, only the squad leaders would be able to talk to each other. But if the squad (includes both leader and members) just stick together it wouldn't matter that much. Plus there's the commo rose.
The other problem is that you'd need to set yet another key for the channer commander whispering.
Uses
The channel commander system isn't limited to just Battlefield. I could imagine an utopian future where almost all the SWF members have Ghost Recon installed. I could be a spotter for Spartan, who would be sniping targets from the distance. Another squad, with maybe two or three people in it would be clearing the area in close quarters, going to where the sniper can't see like inside buildings. Because we would be in separate Temaspeak channels, we wouldn't be interrupting each other when we speak. But when I would spot an enemy closing in on the other squad, the channel commander of the sniper squad could simply warn the other squad thanks to the squad leader VoIP.
Or both of the squads could be going with assault rifles and PDW's clearing buildings. One squad could take responsibility of clearing one floor or area and the other squad of another one. When the area is clear, they can inform the other squad about it. Or if they happen to see an enemy rush upstairs where the other squad is and for some reason can't kill him (maybe you are in the middle of reloading, maybe you only saw a glimpse of the enemy etc) you can warn the other squad.
Of course it could be used in Arma 2 or PR or FH 2 or any other game just as well.
Here's a thread on the Teamspeak forum explaining it: forum.teamspeak.com/showthread.php/34877-Channel-Commander
So, what do you think?
Would this be useful in the games we play? I could imagine there being quite a lot of talking and interrupting while playing BF3 with a lot of guys. And since the squad size is only four, it would be pretty intelligent to separate like this. At least if there are a couple of SWF members doing something else than the rest of the group. Like flying a helicopter. The squad on the ground could then request a pickup if it's a transport heli or request anti-tank support if it's an attack helicopter.
I'd say it's at least worth a try.