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Post by pershainovitsh on Apr 5, 2012 20:46:05 GMT 1
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Post by backtothefight64 on Apr 7, 2012 9:09:21 GMT 1
Thanks Al, I'll definitely check that out.
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Post by pershainovitsh on Apr 8, 2012 15:36:48 GMT 1
It's 15:23 GMT April 8th right now and the sale has ended. Weird. Now it's 5.99$. But I got the 15-year-old game immediately when I saw it was free and it seemed to work when I quickly checked it on Thursday. Backtothefight, did you get your copy?
One thing I noticed on the credits before the game started was the motto of the developer, Interplay: "From gamers to gamers." The games they made really were games they wanted to play themselves, and what other similiar-minded gamers would want to play too. All that is gone today when companies like EA and Activision only think of money. If a linear corridor-shooter with no depth sells year after year, make more of them. If there is a competitor for a game coming out in a few weeks, release your game unfinished just so you can get those extra sales in the time between the releases. EA and Acticision are only thinking of money and not about the actual product.
And hey, before Fallout there was Wasteland. Now they have funded the seqeul through Kickstarter. Their original goal was 900 000$, but right now they have gotten over 2.1 million dollars. This could be great.
Edit: Wow, wow and wow. Fallout really is a real game. I do not have the words to explain all this. I thought I'd just quickly read the manual and then hop into the game but no, you can't just read it quickly. First of all, it's 124 pages. The first six pages describe the effects of a nuclear bomb, as in what it really does in real life (I don't think they made it up).
The part where the manual tells what to do is a hundred pages long. Just wow. I'm amazed. This really shows how little depth the new games have. I haven't bough any new games lately (someone could tell me how long is the Skyrim manual) but let's take as an example the simplest of games, the game any and all life forms can play: Call of Duty. The MW2 manual is about eight pages long, half of it being the covers, one for credits and three for teaching the gameplay.
I guess I should just read a few pages every time I start playing.
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Post by backtothefight64 on Apr 10, 2012 11:29:08 GMT 1
No I didn't get a copy. I initially thought it was one of the newer Fallout games not realising it was quite so old, I doubt whether I would have found the time to play it.
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Post by pershainovitsh on Apr 10, 2012 13:49:05 GMT 1
Oh. You are right about it being time-consuming: on Saturday I thought I could play it for a while, and after about four hours I realised I was still playing it. At that point I finally got a leather jacket to protect me and a SMG to replace the weak pistol.
The SMG has a burst fire option which deals a lot of damage but you can't aim at a specific location unlike with single fire. With single-fire weapons you can choose to aim at a certain body part, but it costs one action point more. You can aim for the head, either arm or leg, groin and eyes. Smaller body parts have a smaller probability to hit. The effect on the locations is logical. If you manage to hit the enemy in the eyes, they can't see. Break their arm and they can't use two-handed weapons. Break both arms and they can't attack. Break one or both legs to make them slower. Hit them in the groin and they fall down in unbearable pain leaving them open for attack. And of course you can attack anyone you meet, enemy or friendly, human or mutant (mutant animal or mutant human).
I'd say it holds some replay value since you can create so different characters. You could be a strong melee fighter who just punches everyone in the nose, or a light weapon (pistol, SMG, rifle in the game) specialist like I am right now, or you could be a diplomat who tries to solve his problems by speaking (high speech and intelligence levels would help here). I think the diplomat approach is the most difficult one, at least if you don't want to attack anything or just have so bad offensive levels that it's the best you don't attack anything.
One interesting thing to try is to set your intelligence level to the lowest: you can't even reply in any other way than saying "Urgh" or "Graah". I wonder how could you even beat the game if you can't accept any quests. Must be interesting to try out all the different ways to play the game.
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