Post by pershainovitsh on Mar 5, 2012 17:53:12 GMT 1
Since the big studios don't want to make a hardcore tactical shooters anymore, the lead designer of Ghost Recon Advanced Warfighter (also was working on some ainbow 6: Rogue Spear mods, Ghost Recon: Island Thunder and other GR games) founded a new studio and wants to make that kind of a game.
Here's the Kickstarter page: www.kickstarter.com/projects/3559....actical-shooter
If you don't know what Kickstarter is for, in short (independent) developers use it to fund their projects (includes other than games also). Anyone can give them a small sum of money, and if that sum is big enough, you can get some kind of a reward. For example, on this game's case, if you give them 150 $, you get a challenge coin with the insignia of the team in it. If you give them 2500 $, you get your face and name in the game, to the team you are controlling.
Anyway, they will not start the project before 27 days has passed, and at least 200 000 $ has been raised. So show them your suppoort and give them a couple of spare dollars!
A famous example of a Kickstarter project to make a game the industry doesn't want to make, but the people want is the game Double Fine, devloped by Tim Schafer himself. I haven't played any of his games, but I know his most famous works are Monkey Island games and Day of the Tentacle. He set the target to 400 000 $, but in two days he got 2 000 000 $, yes, two MILLION dollars! The funding is still going on (and thanks to the extra money, they now have voice acting in their 2d point-and-click game), and now they're at 2,4 million dollars.
Unfortunately I don't think "Crowdsourced hardcore tactical shooter" (probably not the final name) and its devloper are as famous as Schafer, so any support is appreciated.
It will be developed with the PC as the lead platform, and unlike with DICE, I think you can trust this relatively unknown person to keep his words. I mean, who of us wants a hardcore tactical shooter for the PC? I bet almost everyone in the clan would like something like that. Even if nobody knows the guy, he is giving a hope of a tactical shooter that is missing in today's market, and due to that Spartan and I have been forced to play a ten-year-old tactical shooter to fulfill our needs. He is fighting today's evil corporates and gives people what they want. (holy crap, we are living in a dystopian future, at least from a 90's gamer's point of view)
A website, for the new developeing company.
www.serellan.com/
If you pirate this game when, or if it comes out, the word "not a very nice person" should be tattood on your forehead, to show how you are not supporting the rare good games, and just enforce Activision's and other corporates' power. If you pirate it, the big corporates will win and ten years in the future the shooters we will be playing are Call of Duty 20, Medal of Honor Warfighter 10 and Battlefield (Bad Company) 10, and other similiar linear single-player games with repetitive multiplayer. But if you support this and other similiar games, maybe we will be playing Ghost Recon 5 (which would be nothing like Future Soldier, which isn't tactical, first person, or on PC at all), Rainbow Six 7 and that sort of games.
And I will hate you even more than the usual pirate.
An interview:
www.ghostrecon.net/html/interview-serellan-llc.html
Here's the Kickstarter page: www.kickstarter.com/projects/3559....actical-shooter
If you don't know what Kickstarter is for, in short (independent) developers use it to fund their projects (includes other than games also). Anyone can give them a small sum of money, and if that sum is big enough, you can get some kind of a reward. For example, on this game's case, if you give them 150 $, you get a challenge coin with the insignia of the team in it. If you give them 2500 $, you get your face and name in the game, to the team you are controlling.
Anyway, they will not start the project before 27 days has passed, and at least 200 000 $ has been raised. So show them your suppoort and give them a couple of spare dollars!
A famous example of a Kickstarter project to make a game the industry doesn't want to make, but the people want is the game Double Fine, devloped by Tim Schafer himself. I haven't played any of his games, but I know his most famous works are Monkey Island games and Day of the Tentacle. He set the target to 400 000 $, but in two days he got 2 000 000 $, yes, two MILLION dollars! The funding is still going on (and thanks to the extra money, they now have voice acting in their 2d point-and-click game), and now they're at 2,4 million dollars.
Unfortunately I don't think "Crowdsourced hardcore tactical shooter" (probably not the final name) and its devloper are as famous as Schafer, so any support is appreciated.
It will be developed with the PC as the lead platform, and unlike with DICE, I think you can trust this relatively unknown person to keep his words. I mean, who of us wants a hardcore tactical shooter for the PC? I bet almost everyone in the clan would like something like that. Even if nobody knows the guy, he is giving a hope of a tactical shooter that is missing in today's market, and due to that Spartan and I have been forced to play a ten-year-old tactical shooter to fulfill our needs. He is fighting today's evil corporates and gives people what they want. (holy crap, we are living in a dystopian future, at least from a 90's gamer's point of view)
A website, for the new developeing company.
www.serellan.com/
If you pirate this game when, or if it comes out, the word "not a very nice person" should be tattood on your forehead, to show how you are not supporting the rare good games, and just enforce Activision's and other corporates' power. If you pirate it, the big corporates will win and ten years in the future the shooters we will be playing are Call of Duty 20, Medal of Honor Warfighter 10 and Battlefield (Bad Company) 10, and other similiar linear single-player games with repetitive multiplayer. But if you support this and other similiar games, maybe we will be playing Ghost Recon 5 (which would be nothing like Future Soldier, which isn't tactical, first person, or on PC at all), Rainbow Six 7 and that sort of games.
And I will hate you even more than the usual pirate.
An interview:
www.ghostrecon.net/html/interview-serellan-llc.html
What are the primary features of the game, what type of gameplay are you aiming for and why will it appeal to tactical gamers.
We are looking at classic CQB combat, with a range of weapons and equipment that any modern SWAT, HRT, or PMC team is going to have.
Obviously we are talking about realistic weapons and damage modeling, permadeaths, objective-based “non-scripted” missions, non-linear environments built based on actual locales and building layouts, multiple game modes, squad AI and controls, etc.
Because of the way missions are developed to support this kind of gameplay, the systems built to create them must also naturally support things like random mission generators that greatly extend gameplay out of what you can get from a six-hour linear cinematic experience, and a much better return on game development resources.
There are also a few surprises that I am keeping under wraps for now. I have to have SOMETHING to generate some press in the future.
Which gametypes are you planning, is co-op a big part of your plans or is team v team the main focus?
I’ve never worked on a game that DIDN’T have co-op, and I don’t think I ever will. Co-op is the great equalizer, and allows people to bring their friends into the experience in a positive manner.
One of the great things I learned working on games with a co-op focus, is that if you build a compelling co-op experience, the rest follows. Setting up the systems for co-op naturally builds your infrastructure for adversarial and single player.
As far as specific modes of play, we’ll see what the community wants. One thing I learned from Ghost Recon (and Halo for that matter) is that people want control over the types of modes that they get, so it’s a great return on your investment as a developer to give them that opportunity.
Plus I don’t really want a repeat of all the flak I got over changes to Siege in Ghost Recon.